Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie).
OGame - Die 5 besten Tipps & TricksZahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren.
Ogame Strategie Gameforge Login VideoOGame: Testing Out Nanite Factories And Building a Nanite Level 14. Deathstars In 8 Seconds!
Kriterien mit einem Ogame Strategie zu Ogame Strategie. - Version 7.0 läutet neue Ära im Strategiespielklassiker einGehandelt wird entweder durch das spielinterne Kurznachrichten-System, die Foren von Allianzen oder das oGame-eigene Forum. OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. Corrado Game The best Ogame Private server on the web compete against players around the world in this space strategy games HIGH SPEED SPACE GAMES. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or.
You don't need any deuterium to do so, and you'll get to your targets faster. Look for someone with as little as possible points and no activity star to raid.
That reduces the chance of your target having built a rocket launcher to destroy your cargo. If you can't find anyone like that in your system, check the neighbouring ones.
DON'T go beyond 5 systems each way. Checking the 5 systems to your left and right will spend you deuterium in galaxy view, and you'll be left with only for fuel.
You can't afford to spend more, since we didn't build any deuterium synthetizers. After finding your target, launch your attack and start building up the deuterium synths.
The tutorial bonus deut will only last for so long. Upgrade your deut synths to a comfortable level usually the same as the crystal mine and maybe build a rocket launcher which with the tutorial's reward will grant you another one for free [copy paste od tutorial 2] to protect your overnight production.
You can build a few more cargoes to upgrade your raiding income, but in that case, don't forget to upgrade your computer technology in order to gain more fleet slots.
Your next goal should be getting espionage probes, so you can scout out your enemies planets for resources and defences.
With the tutorial's 2nd task, light fighters at the start arent much use, since you'd need more of them to break through 2 rocket launchers, so i personally skip them and head straight for the heavy fighters.
You can either build a massive fleet in order to break through heavily defended planets and crash fleets, focus more on your mines or defence, or do whatever suits you best.
Mining start This time, you will focus more on your planet's production and defence instead of rushing to get a small cargo built and raiding.
While the fast SC start can be more profitable, it can also turn into a disaster getting your cargo crashed by someone who has managed to build RLs.
The mining tactic is steady and a bit slower, but it is safer and requires less time spent. This time, we won't forget about the deuterium synthesizers, but we won't build them very high, only to level 5 to get the tutorial bonus [vnesi tutorial 3].
Just as with the first start, we'll need to build up the metal and crystal mines first though. Upgrade the metal mine until level 6, than build 2 more levels of crystal mines.
Don't forget about power, and upgrade the solar plant when necesarry. After that is the metal mines again. Your goal is to get your metal mine up to level 10, and crystal plant to level 7.
After that, build up the deuterium synthesizer to level 5, which will finish the 3rd task from the tutorial and award you a small resources bonus.
Since you have no fleet yet, fleetsaving is not an option, and you'll need to build defences. At the start, most attacking fleets only have one small cargo, or one sc and one lf at best.
Nothing 2 rocket launchers won't handle. So it's time to build up the facilities. In order to get a rocket launcher, you'll need a shipyard, and in order to build a shipyard, you'll need a lvl 2 robotics plant.
So build up the robotics factory up to level 2, then build a shipyard to level 1, and build one rocket launcher. This will finish the second task of the tutorial and grant you another rocket launcher for free.
If you intend to keep going with the defences for a bit longer, don't build any more rocket launchers. Instead, build up your technologies and get light lasers maybe even heavy lasers if you intend to turtle for longer.
They will be much more effective in defending against fighters but still easily defeated by cruisers. Sooner or later, you'll have to build some cargoes to save up your resources in fleetsaving , and your defences will only serve the purpose of protecting your overnight production resources generated while you are offline and solar satelites if you have any.
After building up your economy for awhile either by mines or small cargo raids , you can head in any direction you want to. You can either focus on your mines more, or build a fleet and start raiding and crashing other people, the choice is entirely up to you vnesi link od player types] Here is the start up in full, the fast sc hasn't been checked yet, but i'll get on it as soon as i can, if you can review the rest and get back to me, i can make the necesarry changes and fix it up a bit replace all the [..
Made this post to have a clear image of initial information These two need to be merged. You'll end up with lvl 4 metal mine, lvl 2 crystal mine and a lvl 4 solar plant After this, it's time to choose your priorities.
Starting in a new universe require a different tactic than starting in an old universe. It is also important if you have friends in the universe or enemies , you can't avoid that.
You'll have a great advantage if you manage to join a friendly and protective alliance as soon as possible.
Everyone would love to be in the top of the statistics in Ogame one day. If you know what you're doing then the fastest way would be joining a new universe right after it opens.
Most players joining an old universe are doing it because they are invited by friends. It is advisable in this case to ask for a buddy invite.
In this way, bot players the inviting one and the invited can have some small advantages buddy points. The start is same as in new unis only it is a bit more relaxed because there are a lot of other big accounts keeping the riders busy.
It very important that you get your small cargo as fast as possible fast. Older universes are a bit more easy going, which means that the building order isn't that important as there's already players a lot more developed and you aren't competing with them yet.
There are no inactives in the first 7 days after the universe opens, so you need to launch at active players. You should always launch at the lowest ranked players you can reach.
Don't go through all the galaxy to find one as it will take too much time for the attack to complete, but it's worth to check a couple of systems next to you.
Once you launch at someone who isn't online, keep an eye on the planet before your fleet hits. Check the fleet stats before every attack to be sure they have no fleet.
A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using this strategy. What you should do is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.
At this stage even inactives will have defense; a friend will be able to check if there's someone around you who has no defense.
If you do fleetsave, big players will be able to see you under phalanx lanx. You need to see defender's technologies in the report to be completely safe to launch.
If you only see resources it means that the player can have defense and fleet on the planet that you can't see due to too low espionage tech.
Note: If you can't see everything on the player you're probing that doesn't necessarily mean that a player is strong.
Remember you can only take anything if you win the battle. Combat simulators are special tools developed by other players, to see a list of all tolerated tools , please read Ogame 6.
Note: Early in game it is a good idea to rely a lot on activity. Those with little resources are mainly the ones without defense.
If a probe survives, you can launch as many cargoes as needed to capture the maximum resources. If a probe dies, this means there's defense at the planet and that you can't steal resources with cargoes only.
Don't even bother probe-attacking inactives with huge resource counts. Players around you will also start getting ships and defense, so you need something to get through that to raid them.
Note: If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.
Players will raid you for very little profit, as soon as they can get through your defense. Starts with a Rocket Launcher: Light Laser ratio.
Requires larger Deuterium but requires much larger numbers of Death Stars to take down for the same cost. This is also a Metal:Crystal setup but has a bit more damage from the Smaller defense.
The downside is it stops less deathstars and has less damage from the Plasma cannons. It may be easiest to develop this defense prior to the RL and PC only defence.
This has 2. It can hold off Deathstars and it has , Shields and Cost million resources. This setup has 2million damage from RL, 2.
It can hold off Deathstars and has 1,, Shields. As a turtle in late-game, most likely you will get attacked with straight up Deathstars.
If you have little to no fleet and not a huge amount of resources, top players may attack with Deathstars simply to get military points or honor points.
So, this is a defense heavy enough to ward off Deathstars but balanced enough to discourage balanced fleets. RL are there as basic fodder, and are good fodder against Destroyers, which can be a massive part of late game fleets.
LL are there because, even in late game, there will still be some fleets with a heavy presence of Cruisers, and Cruisers will tear up RL fodder.
Heavy lasers can be considered heavy fodder. Heavy lasers only have Rapid Fire from Bombers and Deathstars, so they can be decently effective as heavy fodder.
Plus, heavy lasers are good for clearing out the LF and even HF of attacking fleets. Ion Cannons are there simply because of their high shields.
They can absorb a good amount of damage. If the crystal cost is too high for you, scratch the ion cannons and just build a few more heavy lasers.
Gauss cannons can be considered a staple part of most defenses. They are strong against mid class ships, and can damage Deathstars.
In addition, they only have Rapid Fire from Deathstars. Gauss Cannons are good for clearing out Cruisers, Battleships, and Bombers and will help against Destroyers.
Plasma Turrets are there to be your anti-Deathstar defense. This is pretty self explanatory, you must have PT to defend against Deathstars.
What can't be changed about the planet is its size. Getting additional planet fields requires terraformer or a DM planet fields bonus.
Here is the chart for planet sizes and temperature credit to OWiki. The displayed temperature is always the highest possible one of the temperature range displayed on a planet.
It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.
Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.
This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do?
I would generally rate the possible DM applications in the following way:. I would also recommend looking for shop items on sale.
Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices. These items are great for new planets and allow for cheap quick-building.
As I mentioned above, the most important technology for a miner is Astrophysics. However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.
Energy Technology. It is required for Plasma Tech, among other things, and Plasma is something you want quite early. On later stages, Energy Technology allows for higher fusion reactor production.
Laser Technology. Ion Technology. Besides unlocking stuff, it provides a bonus by decreasing deconstruction costs of buildings, which is generally quite useless.
I stop at level 5. Hyperspace Technology. That allows you to have less cargos and, for the same price, it is always better to have less destructible things, so more refined cargos are preferable.
Plasma Technology. It is not worth to rush plasma very early due to high unlocking costs, but later on this tech is indispensable for miner accounts.
Espionage Technology. The less people can see and the less they know about you, the better. High espionage might be one of the best security measures anyone can make, miners probably even more so.
Computer Technology. Be sure to always have sufficient slots for efficient management of your account. It is hard to give any advice on where to stop, because there are so many ways to manage resource transportations; listen to your gut.
That one goes without saying. The more colonies you have, the better. It is explained when to get astrophysics earlier in this guide.
Intergalactic Research Network. IGN allows for quicker research, nothing else. Generally this tech is not a priority. Weapons Technology.
A key military tech for a miner and for your defense. You will find more about defense set-up later in the guide. Shielding Technology.
The most expensive and generally the most useless tech in the military tree, unless you have a RIP fleet. Armour Technology.
Across the universe there are mythical Space Guardians you can interact with. They will award you with pieces for your motherships, unique resources and also researches!
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Create your own ship! And this is about the most important difference between a pure miner and a turtle: a miner uses his cheap cargoes to move resources around while the turtle tries to use expensive tactic of storing them on his own, heavily defended, planet to do that job.
Don't forget to make activity after a few minutes on all your planets and moons to prevent enemies to detect your fleetsaving routine.
Each resource that we spend in defense doesn't produce resources so we want to spend as less resources as possible in defense to get the maximum profit!
The size of defense will depend on the level of your mines e. Optimal size of defense can also vary with universe speed fleet and economy and with other characteristics like defense to debris but best is to adapt on the run based on your own experience and your frequency of your login to the game.
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